I'm Daniel Andrade

About Me

Hello, my name is Daniel Andrade I’m a Computer Science and Engineering student at the University of California Davis graduating in 2019. I’m currently seeking for internships, and any New Grad Job Opportunities. Feel free to contact me with any opportunities.

Contact Details

(510) 461-9524

andrade.daniel111@gmail.com

Bay Area, CA

My Skills


Resume

EDUCATION

Bachelor's in Computer Science and Engineering
University of California Davis

Graduated SPRING 2019



WORK

Student Assistant
UC Davis Human Resources

Work closely with Business Systems Analyst documenting Excel sheets, handling information with current and future UC Davis employees’ demographics. Of my own volition I used my computer science skills to write a Python script utilizing openpyxl and pandas modules. Responsible for creating a floor exacuation plan for a new building

SEPTEMBER 2017 - CURRENT
DAVIS, CALIFORNIA, USA


CURRENT

Full Stack Devloper
UC Davis

Six month internship developing a test placement website for incoming students at UC Davis with a team of four students and a professor. Responsible for full stack development using Django, Python, JavaScript, HTML/CSS, Bootstrap, SQLite3, and APIs

JANUARY 2019 - JUNE 2019
DAVIS, CALIFORNIA, USA


Teacher Assistant Internship
UC Davis CalTeach/Mathematics and Science Teaching Program

UC Davis course internship assisting two K-6 bilingual classrooms every other day in Math and Science in English and Spanish. Served a total of 20+ hours as a teacher assistant / mentor at a local elementary school helping classrooms at Montgomery Elementary in Davis.

MARCH 2016 - JUNE 2016
DAVIS, CALIFORNIA, USA



ADDITIONAL ACTIVITIES

UC Davis Robotics Club
Worked in a small group to develop code for a micromouse using C++, Arduino components, and git. Was responsible for developing mapping coordinates, using Arduino components, and reviewing other group members code.

SEPTEMBER 2016 - JUNE 2017

UC Davis Game Development Club
Learned to use assets, C#, game physics, and animations inside game development software such as Unity and GameMaker. Applied the new concepts I learned to create a flappy bird clone and a moving 3D rolling ball game.

OCTOBER 2015 - MAY 2016



Portfolio


COURSEWORK

Stuff to checkout...

Data Structures


Design and analysis of data structures for a variety of applications. Trees, heaps, searching, sorting, hashing, graphs. Extensive programming.

Computer Architecture


Constructed MIPS multicycle, single cycle, and pipeline CPUs in Logisim using RAM, ROM, logic gates, register files, ALU, FSM logic, etc.

Tools: LOGISIM

Object-Orientive


Elements of program design, style, documentation, efficiency. Methods for debugging and verification. Operating system tools. Principles and use of object-oriented programming in C++. Basic data structures and their use.

Language: RUST

Conway's Game of Life


Constructed simulation of Conway’s Game of Life using linked lists, arrays, dynamic allocation, recursion, and classes in C

Programming Languages


Syntactic definition of programming languages. Introduction to programming language features including variables, data types, data abstraction, object-orientedness, scoping, parameter disciplines, exception handling. Non-imperative programming languages. Comparative study of several high-level programming languages.

Languages: LISP, PROLOG,

Scripting Languages


Goals and philosophy of scripting languages, with Python and R as prime examples. Applications include networking, data analysis and display, and graphical user interfaces (GUIs).

Warcraft II Android Port


NOTE: Due to school restriction I am UNABLE to share the code done for this course

In the process of porting Warcraft II from Linux to Android alongside classmates using Android Studio. (IN PROCESS)

Computer Graphics


Principles of computer graphics, with a focus on interactive systems. Current graphics hardware, elementary operations in two-and three-dimensional space, geometric transformations, camera models and interaction, graphics system design, standard graphics APIs, individual projects. (IN PROCESS)